Reduces damage taken by 90 percent and nullifies most knockback and draw-in effects. Mirror the aetheric properties of your target, granting yourself a beneficial effect corresponding with the target's role.ĭeals physical damage with a potency of 220. Increases magic damage taken by all nearby enemies by five percent.ĭeals physical damage with a potency of 2,000 while incapacitating self. Increases the potency of the next physical damage spell cast by 80 percent.īlow noxious breath on all enemies in a cone before you, inflicting Slow +20 percent, Heavy +40 percent, Blind, and Paralysis.ĭeals unaspected damage with a potency of 50. Increases the potency of the next spell cast by 50 percent. Then, a player that is above level 80 comes in and quickly kills the monster.ĭeals lightning damage to the target and all enemies nearby it with a potency of 100 for the first enemy, and 50 percent less for all remaining enemies.ĭelivers a threefold attack, each hit with a potency of 150. The best way to do this is to tag (by hitting the monster once with a fast attack like Flying Sardine) a level 70 monster in an area like Kholusia. Power leveling works by essentially aggroing monsters that are dozens of levels higher than you, then letting another player kill them for you. By power leveling, you can go from level one to 70 in just a few hours, granted you have a friend to assist you. If you're sick of the grind and looking for an easy way to quickly get to level 70, you're in luck. That said, don't bother with FATEs, as the bonus experience granted to Blue Mages doesn't apply to enemies in FATEs, making them much slower and a waste of time for experience. Killing enemies in succession will stack the chain bonus, making each kill worth more, as long as you can keep the chain up. Whalaqee White Wind Totem - Learn 10 Blue Mage Spellsįighting higher-level enemies than you can get dangerous, so set the nearby Aetheryte as your home point so you can quickly get back if you die.īe sure to utilize chain bonuses to increase your experience gains. Restores own HP and the HP of all nearby party members by an amount equal to your current HP. Additional Effect: Deep Freeze - prevents the target from taking any action.Potency increases to 300 when partied with your personal chocobo.Ĭourser Chocobo - The Dravanian Forelands (X:37, Y:23)ĭeals ice damage to all nearby enemies with a potency of 220 for the first enemy, and 50% les for all remaining enemies.Sabotender Bailaor - Southern Thanalan (X:16, Y:15)ĭeals unaspected damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% for all remaining enemies. Sabotender Bailaor in Flower Power Levequest - Sourthern Thanalan (X:18, Y:13) Deals a fixed 1,000 points of physical damage which is shared by all enemies around you.
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